drag to orbit · scroll to zoom · double-click object to reset view
-- fps
Text Cylinder
Mode: Around (horizontal)
Mode: Vertical
Mode: Helix (barber pole)
▾
Text
Two lines (interleaved rows · Around)
Counter-flow (Line 2 opposite · needs Two lines)
Rows
Brick Off.
Density
Scroll Spd
▾
Helix
Turns
Starts
Master Spd
Alternate directions (counter-flow)
Strand 1
Reverse
Strand 2
Reverse
Strand 3
Reverse
Strand 4
Reverse
▾
Type (shared)
Font Size
Weight
Tracking
Gap
Force uppercase
Single word (one per repeat)
▾
Motion
Spin Y
Spin X
▾
Cylinder
Radius
Height
Tilt
FOV
Wireframe
Lit shading
Show FPS
▾
Color
Text
Text α
Cylinder
Cylinder α
Background
Background α
Occlude inside (hide back-side under transparency)
▾
Material
Physical material (+ env map)
Glass / transmission
Enable transmission (needs Physical)
Transmission
IOR
Thickness
Roughness
Atten. Dist
Atten. Color
Iridescence
Enable iridescence (needs Physical)
Iridescence
Irid. IOR
Irid. Thick
Fresnel rim
Enable fresnel rim
Rim Color
Rim Intensity
Rim Power
Emissive
Enable emissive (pairs with Bloom)
Emissive Int
▾
Post FX
Bloom
Enable bloom
Strength
Radius
Threshold
Halftone
Enable halftone
Dot Radius
Scatter
Pixelate
Enable pixelate
Pixel Size
Smooth (off = aliased hard pixels)
Find Edges
Enable find edges (Sobel)
Invert
Intensity
Threshold
Edge Tint
Motion Blur
Enable motion blur (sub-frame)
Samples
Shutter
Afterimage Trails
Enable afterimage trails
Damp
Hue/frame°
Sat boost
▾
Camera
Orthographic (bypasses FOV dolly-lock)
▾
Presets
Save
Recall
Delete
▾
Record
MP4 (H.264, no alpha)
PNG sequence (alpha)
WebM (VP9, alpha)
Start Recording
▾
Export
Copy JSON
Apply JSON